The simulator code was written by a third-party developer Nils Thuerey. Since then, it has not changed significantly (the changes were mainly in the beginning, after the introduction of the blender).
Fluid simulation android#
3D, A-frame, ARCore, Actions on Google, Android Live Wallpaper API, Android NDK, Android SDK, Android Things, Apps Script, Arduino, Augmented Reality, Blender, CLIP, Canvas, Canvas Quiz, Captive Portal, Cardboard SDK, Cast API, Cinder, Cloud Text-to-Speech API, Convnet.js, D3.js, Demoscene, Dialogflow, Firebase, Framer Motion, GAN, GLSL, GPT-2, Gamepad API, Google Assistant, Google Assistant SDK, Google Cloud AI, Google Cloud Speech API, Google Cloud Vision API, Google Maps Tile API, Google Natural Language, Google Sheets, Handwriting Recognition, Haxe, Javascript, Keras.js, Kotlin, Kotlin, LIT, Machine Learning, Magenta, Magenta.js, Mapbox GL, Maps Places API, MaryTTS, NLP, Nearby API, Nearby API, Node.js, Notification Access API, OpenCV, OpenGL, Opengl, P5.js, Paper.js, Particles, Pixi.js, Polymer, PoseNet, Potree, Processing, Raspberry Pi, React, React Map GL, Shadercam, Speech Synthesis API, Tango, Teachable Machine, TensorFlow, TensorFlow Lite, TensorFlow Lite for Microcontrollers, Tensorflow, Tensorflow.js, Three.js, Tone.js, Torch, Touch Designer, Translate API, USB OTG, Unity, Visualization, Vuforia, Wavenet, Web Audio API, Web Speech API, WebGL, WebMIDI, WebRTC, WebXR, Websockets, Wekinator, es6, ink.js, openFrameworks, react.js, t-SNE, tensorflow. Fluid simulation is the process of algorithmically generating data that represents the motion of fluids, such as gases or liquids. This simulator was first added to the blender at the end of 2005, in version 2.40.